Project Crashes on UAIPerceptionComponent::RegisterStimulus()

UE - AI - Apr 26, 2016

Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 2 from an array of size 2 Source Context: 363 return OwnerController->GetPawn(); ...

Crossfade sharing doesn't allow more than one shared transition

OLD - Anim - Apr 29, 2016

Looking at the propagate function:void UAnimStateTransitionNode::PropagateCrossfadeSettings() { UEdGraph* CurrentGraph = GetGraph(); for (int32 idx = 0; idx < CurrentGraph->Nodes.Num(); idx++) ...

Build Step Async Step Infinite Loop

Tools - May 2, 2016

The new custom editor build steps don't properly advance when we complete an async build step, looks like it was untested. ...

Skylight reflections not rendering correctly on translucent materials

UE - Graphics Features - May 2, 2016

When attempting to create or use a translucent material the skylight reflection does not render. Regression: Yes Working:2946394 (binary) Broken:2963582 ...

Nested inline UObject properties don't expand in Actor blueprint detail panel

UE - Gameplay - Components - May 9, 2016

Customer provides details, including a fix for the problem. See UDN post attached. ...

Occasional 1-frame UMG render data corruption on Metal

UE - Graphics Features - May 10, 2016

Crash when selecting Perforce in Source Control dialog box

Tools - Jun 13, 2016

Attempting to connect to perforce as the source control provider, the editor is crashing with listed callstack. ...

Data Table Enums Fail to import correctly

Tools - Jun 22, 2015

Enums are unusable in data tables for importing. They import solely as their default "zero" value (albeit with the name wrong - but that still "functions" fine). Sample enum: Dog, Cat, Bird Sample ...

Get Random Point in Radius is not deprecated, but marked to be deprecated

UE - AI - Jun 16, 2015

Get Random Point in Raduis is being replaced by Get Random Reachable Point in Raduis. In the code it is marked, commented and all but actually completely deprecated. Just needs to be pulled out com ...