In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
User reporting he is crashing when launching the Editor "This is a 4.9.1 binary build (latest), I can't give you the exact version because it crashes on the initialisation stage at 0%. The system i ...
When using a Shooter Team Start to set up team spawns in Shooter Game, enabling the Not for Bots, Not for Players, or the Spawn Team options don't seem to have an effect, as both the players and bot ...
Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...
Blueprints containing child actor components that are overlapping in the blueprint's viewport cannot be used as the default pawn, as they are not spawned in. Using the Spawn Actor From Class node wo ...
The editor crashes when moving a child actor component in the blueprint viewport. This has not been reproduced in a clean project, and only seems to be occurring in the user project where they have ...
The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...
USplineNavModifierComponent was made available in UE 5.4. It generates several FAreaNavModifier instances covering a region with a certain thickness around a USplineComponent, and worked correctly u ...
[Image Removed] ...
Cannot resize comment box when a new comment is created on top. The resizing affects the bottom right corner. This issue is dependent on how the comment is added if comment 1 is highlighted and a ne ...