Deferred decal does not display when running GTAO.

UE - Graphics Features - Mar 4, 2020

Deferred decal does not appear if GTAO is enabled. ...

Cast Translucent as Masked in the Material Editor is no longer working

UE - Graphics Features - Apr 7, 2016

When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...

Non-edit layers landscape don't work adequately with Nanite landscape while painting

UE - Graphics Tools - Terrain - Landscape - Oct 24, 2023

Result : while displaying the Nanite version of the landscape, the paint layers behave erratically (see video : [Link Removed])  If rebuilding the Nanite data, the bug gets fixed until the user sta ...

Curve Atlas Row Parameter uses derivative ops when Texture Sample connected to curveTime input

UE - Rendering - Architecture - Materials - May 1, 2026

When a Curve Atlas Row Parameter node is used with a Texture Sampler connected to the curve time input, the sample type uses derivative ops. This has negative performance implications for Nanite co ...

Specular errors rendering in Highlight

UE - Graphics Features - Sep 21, 2015

On certain assets, specular element is showing lines on an asset. [Image Removed] I have attached a Maya and FBX file of an asset which demonstrates this issue. ...

sRGB setting results in difference in Sprite Look compared to Texture Editor

UE - Graphics Features - Jan 16, 2015

User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...

Decals ignore Receives Decal Flag on movable static meshes on Mobile devices or Preview

UE - Platform - Mobile - Sep 10, 2015

Decals when rendered on a mobile device or via mobile preview will ignore the receives decal flag. In Editor:[Image Removed] Mobile Preview:[Image Removed] ...

Editor Crashes When Undoing Paint Mode Selections

Tools - Sep 29, 2016

Attempting to use the paint mode tool on meshes in the level and then undo/redo the changes will cause the editor to crash. ...

Non-public soft reference properties don't get PIE fixup

UE - Gameplay - Blueprint Editor - Jan 3, 2023

Actor Soft References which have been set in the class defaults (not set per instance) don't seem to get the PIE path fixup when they're private. Toggling the property as private and public shows d ...

USD Stage - Import loses UV on a skeletalmesh with animation

UE - Editor - Content Pipeline - USD - Apr 28, 2026

https://forums.unrealengine.com/t/usd-import-issue-when-trying-to-import-skeleton-with-animation/2718449 I put another png has the user forgot to add theirs. ...