When importing a camera from maya through .fbx, focus distance is not correctly imported. See images attached. Client initially reported. Can reproduce. ...
When converting to spawnable the transform of an actor is not correctly updated if it has an attach track. ...
The project was built in Unreal 4.27.2 binary from the Epic Games Launcher. At this stage we have only observed the crash on devices with a hardware combination of Apple A9 1.8 GHz and 2GB of Memory ...
Related UDN: [Link Removed] ...
threads: [Link Removed] [Link Removed] Another occurence: [Link Removed] ...
See this youtube video for reference [Link Removed] 8 to 14 seconds ...