Destroy Component node does not work on decals

UE - Gameplay - Blueprint - Jun 1, 2015

Destroy Component node does not destroy decals when called. ...

Actors are deleted when multiple actors from multiple sublevels are moved to the persistent level

Tools - Feb 10, 2015

Actors disappear when multiple actors are selected and are moved from multiple sublevels to the persistent level at the same time. ...

Dithered LOD Transitions not Rendering Correctly on iOS with Use Landscape Lightmap feature and Foliage

UE - Platform - Mobile - Jun 21, 2016

Dithering appears aggressive and has a screen door-like effect when using the new Landscape Lightmap in combination with Foliage LOD changes. Owen Stupka attempted to reproduce the issue on his iPa ...

Crash Occurs When Renaming Folder in Landscape Mountains Project

Tools - Jun 23, 2016

Changing the name of a newly-created folder that contains a few copies of the same map causes a crash in the Landscape Mountains project. This crash did not occur in a clean First Person project wh ...

Thumbnails for child blueprint are not updated after changing a component in child blueprint

UE - Editor - Content Pipeline - Content Browser - Jan 21, 2015

Thumbnails for child blueprint are not updated after changing a component in child blueprint ...

Fringe Saturation in Post Process Volume not functioning

UE - Graphics Features - Jul 27, 2015

Setting the values for Fringe Saturation within the Post Process Volume does not seem to have any visual change. The documentation suggests that changing the Fringe Saturation will either increase ...

CPU Particles spawned through Blueprints do not keep Collision

UE - Graphics Features - Nov 5, 2014

Particle Systems spawned via a blueprint are not generating collision. The same system will generate collision if placed directly in level. Also reported: https://answers.unrealengine.com/questio ...

Adding Elements to multiple Struct Arrays of a specific variable type is unreliable

UE - Gameplay - Blueprint - Aug 25, 2015

Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...

Stereo Mode Not Working on Certain Maps While Using the Vive

UE - Platform - XR - May 18, 2016

Two of the maps in the linked user project are not rendering in stereo while using the Vive headset. The user is experiencing gaps appearing in the scene. It may also be important to note that thi ...

Sphere Physics do not go to sleep causing infinite rolling

UE - Simulation - Physics - Jan 30, 2015

When you have a sphere that is rolling it will never come to a complete stop even at low speeds. It will slow it's speed but never stop. This conversation was discussed with James G and Ori C back ...