When the viewport is in Top (ortho) Lit mode the near plane clips through geometry as you zoom the view in and out. ...
In a static lighting environment, moving static objects no longer marks the built lighting as invalid. This prevents the on-screen warning from appearing. Regression introduced in CL: 25964466 on / ...
Depth of Field do not work well when using a translucent material, even if the material has no opacity set. Image attached as reference. Light brown colored mesh is translucentGray mesh is opaque ...
Setting the collision thickness for the landscape does not appear to have any effect on any objects colliding with it. Setting the value to a negative or a positive has no effect. ...
Setting a material in a BP construction script after setting a DM will result in a crash. This will render the BP inaccessible once the project reloads. Opening the BP will result in an instant cras ...
When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while ...
When running the editor through VS debug mode, any breakpoint that is set in the class used as the Default pawn class in world settings will be ignored when playing in editor ...
Trying to change game mode settings after restarting the editor will cause the editor to crash. ...
Frequency: 2/2 Crash Reporter: [Link Removed] Editor crashes if the option: "Convert Selected Components to Blueprint Class" is selected from main editor viewport>Blueprints context menu. This occu ...
When a child BP is used to with a skeletal mesh to play an animation set in the parent, the animation will play in editor and in standalone but will not play in a packaged game. ...