Find-in-Blueprints completely misses implemented interface graphs due to how they are stored within the UBlueprint. This results in the graphs being unsearchable (all nodes and pins, possibly sub-gr ...
Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...
Extra touch end events are created for unsupported touch action types. These need to be ignored. ...
If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...
Sound node concatenator doesn't properly work when one of the concatenator nodes is a mixer node. ...
I was noticing that functions you define in a Blueprint Function Library created in the content browser are only usable from blueprint classes that derive from Actor, but not from blueprint classes ...
Licensee suggests moving this up from APlayerController to AController, I think this makes sense. Minimal refactoring is necessary, and will remove confusion/potential bugs from people thinking it s ...
Easiest repro with stack: NotifyDecorator (print on ReceiveExecutionStart) injected: Blackboard condition injected: NotifyDecorator works without Blackboard one in between ...
When attempting to import a texture that has a non-opaque alpha content and compressing using the "masks (no sRGB)" texture compression setting, pixels that are in the alpha channel are being weight ...