Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location

UE - AI - Jul 14, 2015

Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...

Make some changes to manifest generation

UE - Platform - Mobile - Apr 8, 2015

Apply the two changes discussed in the thread (add the key, and also add a setting to allow MANIFEST node changes) ...

Material stats incorrectly flag 17/16 samplers even if GL4 allows 32

UE - Rendering Architecture - RHI - Jul 15, 2015

From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project

UE - Gameplay - Blueprint - Jul 16, 2015

A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project. The user reports that the Skeletal Mesh will also occasionally reset to None. I have not b ...

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9

UE - Gameplay - Blueprint - Jul 17, 2015

Compiling a Blueprint that uses a Select node with two different variations of Actor will crash the Editor in 4.9. In 4.8.2 binary, one input of a Select node will be disconnected on restarting the ...

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window

Tools - Jul 17, 2015

Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window. Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable ...

Cannot edit collision response details in SkeletalMesh components added via Blueprint.

UE - Gameplay - Blueprint - Aug 5, 2015

If the mesh component is added in Blueprint (i.e. in the Blueprint editor and/or through Construction Script), then it's not possible to edit the collision response details for an instance of the co ...

Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components

UE - Gameplay - Blueprint - Aug 11, 2015

Creating a Blueprint out of existing Blueprints removes all assigned Static Meshes from components. Reproduced in 4.8.3 binary, 4.9 Releases (//depot/UE4-Releases/4.9/Promotable-CL-2650750), and Ma ...

Cannot add custom fonts to a Mac for UMG

UE - Editor - UI Systems - Jan 23, 2015

Users are unable to apply custom fonts to text in UMG. The users can place the fonts in the file location but no changes occur when trying to use other fonts (other than the default). ...

Materials using using 2D render target textures do not show up on launch in UMG

UE - Editor - UI Systems - Jan 26, 2015

I have an image in a UMG that is supposed to show what is seen but a Scene Capture 2D camera that is set up in the level. This works fine in the editor (PIE), however when using the Launch button th ...