EDIT: Initial investigation done, check comments. If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using ...
If the user inputs the command "hmddbg showcamera on" via a command line input then the editor will crash when exiting out of VR Mode. ...
If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...
A licensee notified us that sound wave asset "import settings" are not showing up on all sound waves. I loaded up QAGame and looked for sound wave's that are currently checked in that do not have Im ...
It appears that if a slate widget becomes disabled, the MouseUp events won't fire. As a side effect, a mouse capture will not be released if something causes the button to become disabled before the ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
User in the linked UDN reports that the parent BP update was not being called in an animation blueprint unless they hooked up the parent call. By default this call is greyed out in the graph and sh ...
When a user applies a media texture to a material and then applies this to an image widget, this material appears upside down when launched on to the Galaxy Note 3 (OS-Android 5.0) and the Nexus 5 ( ...
An assert is triggered in this case because in multi-process PIE, if the editor is a client, the PIEInstance of the world context remains at -1 (see UEditorEngine::PlayInEditor). If this client inst ...
Once a slider receives keyboard focus, the keys will not navigate away regardless of the navigation settings. This is because the slider's OnKeyDown function does not pass along the call when the ev ...