Pawn Sensing Component is not registering sound data within hearing radius

UE - AI - Oct 30, 2014

While using a pawn sensing component in an actor, the actor will not respond to sound data that is within the radius of its hearing threshhold/LOS hearing threshold. Additional notes: This was a ...

Using the ServerTravel console command with a physics vehicle present will trigger an assert.

UE - Simulation - Physics - Nov 25, 2014

Using the ServerTravel console command to switch to a different level while a physics vehicle is in the current level will trigger an assert. ...

uv scale of materials on hollow BSP does not persist after building geometry

UE - LD & Modeling - Modeling Tools - BSP - Mar 5, 2015

When creating a level with BSPs UV settings that are applied do not persist after building. Regression: Yes Working: CL-2386410 Broken: CL-2467323 ...

Draw HUD shows in the wrong location on Android

UE - Platform - XR - Aug 3, 2016

Event Receive Draw HUD renders in the wrong location when using GearVR. In the PIE the location is correct, but not when rendered on the device. See images for better context. This is a regressio ...

The Ability to Import Compatible Assets While Maintaining Original Folder Structure No Longer Functioning

UE - Editor - Content Pipeline - Import and Export - Jun 17, 2016

Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...

User-Defined Variables Reset to Null When Not Marked as Editable

UE - Gameplay - Blueprint - Jun 28, 2016

When running the construction script of an actor blueprint, user-defined variables are reset to NULL each time the script is run. This seems inconsistent, as if the variables are set to Expose on S ...

Open Level Crash in Gear VR

UE - Platform - XR - Oct 5, 2016

Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...

Tracks don't reset to default actor state when "Active" is disabled

UE - Anim - Sequencer - Jun 8, 2016

Tracks don't reset to default actor state when "Active" is disabled Tags: inactive Sequencer ...

Instanced meshes called in player character do not correctly register overlaps

UE - Gameplay - Dec 21, 2015

Instanced meshes called in player character do not correctly register overlaps with other actors. ...

Skeletal Mesh Import Issue

UE - Editor - Content Pipeline - Import and Export - Nov 25, 2014

After importing a skeletal mesh FBX (*IMPORTANT: With "Import Mesh" not selected the first time) the option box to "import mesh" disappears and the user is forced to use the originally selected "ske ...