Memory leak when importing assets

UE - Editor - Content Pipeline - Import and Export - Aug 15, 2016

When importing assets, memory usage climbs but is never freed. ...

Buggy gets stuck on medium speed bumps in Vehicle Advance template

Docs - Samples - Aug 14, 2016

The buggy seems to almost hit a wall when it first drives into the bump and loses momentum. It is possible to wiggle the buggy off the bump by turning the wheels and alternating forward and reverse ...

Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

Crash reimporting Geometry Cache with Per X Frames

UE - Gameplay - Aug 12, 2016

Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...

Exported DataTable as CSV includes a unnecessary string of random characters for Columns

Tools - Aug 12, 2016

Exporting DataTable to CSV will include a string of random characters. ...

Missing Anim to Play in Details panel for Skeletal Mesh

Tools - Aug 12, 2016

REGRESSION: YesWORKING: 3081183BROKEN: 3087200 In the Details panel for a skeletal mesh, when setting Animation Mode to Use Animation Asset, the Anim to Play setting isn't visible. I can only repr ...

Launch on fails

UE - Foundation - Core - Aug 12, 2016

Project fails to launch onto windows and mac CRC client only comes up for mac ...

Particle Cutout Crashes On Certain Devices (Samsung Galaxy Note 2)

UE - Platform - Mobile - Aug 12, 2016

As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...

Console appears to be offset when using the Vive (both eyes do not line up)

UE - Platform - XR - Aug 12, 2016

Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus. ...

Shipping Build Crashes While Using Oculus Online Subsystem Plugin

UE - Networking - Aug 12, 2016

Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...