Scroll bar jumps to the top of the window when changing Output Log 'Categories' checkboxes

Tools - Aug 8, 2017

When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...

[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Foundation - Core - Mar 16, 2018

No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...

Changing transform of simulated component during physics freezes motion

UE - Simulation - Physics - Oct 13, 2016

If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...

[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Graphics Features - Feb 17, 2018

No user comments in crash group 108 #endif 109 void* NewPtr = NULL; 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs ...

Character Mesh Position Offset in Online Sessions

UE - Networking - Jun 12, 2017

If a client joins a session while the host is moving their character, the character's mesh will become offset on the client. Example Video: [Link Removed] Found in 4.16.1 and reproduced in 4.17 M ...

QABP_Containers is dirtied when opened

UE - Gameplay - Blueprint Compiler - Jul 29, 2017

REGRESSION: Yes, does not occur in 4.16.3 In QAGame, the blueprint QABP_Containers is dirtied (needs to be compiled and saved) when the user opens it. This occurs every time the editor is restarte ...

Compiling Child Blueprint changes values in parent Blueprint

UE - Gameplay - Blueprint - Aug 15, 2017

When Compiling a blueprint that is a child actor component to another blueprint, the value will be incorrectly displayed if the parent blueprint is also not compiled. Versions Tested 4.16.3 - CL: 3 ...

Timer does not work in Object Class Blueprint

UE - Gameplay - Blueprint - Oct 10, 2017

After creating a timer in an Object Blueprint, timer is not called as intended. "InitObject" Event fires but "Call Function" function does not Reproduced in: 4.17.2 CL 3658906, 4.18 P3 3676890 Un ...

Crash when selecting Edit Map for Paper Tile Map Actor

UE - Gameplay - Jul 12, 2017

Crash when pressing the Edit Map button for the Rendering Component of the Paper Tile Map Actor. If a new empty map is created first, the crash doesn't occur. User Description: Whenever I try to c ...

[CrashReport] Crash on Mac during cook - UEditorEngine::UpdateAutoLoadProject()

UE - Platform - Apple - Jun 6, 2017

This is a top crash on Mac. This crash has only occurred on the 4.16.1 release (there are no records of it in 4.16.0). Repro steps are currently unknown, but the crash occurs in Commandlet mode and ...