Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component in ...
The editor will crash when it is opened on a Mac machine. ...
The FVector::Normalize function states in its comment that if given a vector that is too small to be normalized, it will set it to 0,0,0 and return false. The function only returns false and does no ...
Crash occur in the animation montage editor when the user does an undo action with no montage sections. ...
Cable Component width set through the Construction Script isn't reflected in the actor Viewport User Description: When a Cable Component is created within the construction script and then the Cabl ...
Performing operations on a Landscape with simplified collision can result in an assertion ...
If a replicated property in a parent code class has the same name as a variable contained within a function of a Blueprint that derives from that parent class, the Editor will crash while attempting ...
Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...
Characters are jittering in multiplayer when moving at high speeds when Run Dedicated Server is enabled. ...
After adding a class based on "Hierarchical Instanced Static Mesh Component", any attempt to hot reload, from Visual Studio or within the editor, causes the editor to crash. Regression: No - crash ...