Line Trace Does Not Register Hit On Bottom Of Landscape

UE - Simulation - Physics - Dec 15, 2016

When using a line trace under a landscape it no longer registers a hit on the underside. REGRESSION? Yes Worked 4.13.2 CL 3195953 Broken 4.14.1 CL 3224400 ...

Importing skeletal mesh with LODs and no animations generates additional skeleton and physics assets

Tools - Jan 13, 2017

Does not occur in 4.14.3 binary or 4.16 perforce. Occurs in both P4 and Binary builds of 4.15. Only occurs with Import Mesh LODs enabled and Import Animations disabled. ...

Inconsistent line ending prompts occur in Visual Studio after adding Vehicle C++ feature pack

UE - Gameplay - Jan 20, 2017

When opening Visual Studio after adding C++ Vehicle content to a project, an "Inconsistent Line Endings" prompt appears for .cpp files for the vehicle. This issue is a regression, as it did not occ ...

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1

OLD - Anim - Feb 9, 2017

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...

Collision Meshes Are Ignored Until FBX Is Reimported

Tools - Feb 20, 2017

When importing a mesh with it's collision geometry and its LOD meshes all contained within the same group it won't import the collision geometry correctly. This can be fixed by simply right clicking ...

Mouse Up Detection lost inside Scrollbox when dragging

UE - Editor - UI Systems - Feb 28, 2017

Mouse Up Detection lost inside Scrollbox when dragging and releasing inside. This issue occurs when trying to detect on mouse up for a scroll box Regression: This issue also occurs in 4.14.3 ...

SetVectorParameterValueOnMaterials In Construction Script Not Working in Packaged Game

UE - Gameplay - Blueprint - Mar 1, 2017

Set Vector Parameter Value on Materials doesn't seem to have an effect in packaged games if used in the construction script. Using it on Begin Play works as expected. This did not occur in 4.14.3. ...

Material Slot Names Get Replaced With "None" After Merge Actors Operation

Tools - Mar 23, 2017

After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...

Curve name cannot be changed when using FRuntimeCurveLinearColor

UE - Anim - Sequencer - Mar 28, 2017

When a custom data asset class have a FRuntimeCurveLinearColor defined variable, the curve name in the editor shows as "None" and cannot be edited. Regression: No - same behavior exists in 4.14.3 B ...

Private lobbies cannot be invited to on Steam

UE - Online - May 13, 2019

The old method doesn't work with private match invites as it doesn't have the right security permissions. It's still valid for dedicated servers. It also doesn't work properly with lobbies on VR eit ...