Niagara system loses source emitters when moving Engine from 4.22 or earlier to 4.23 or later.

UE - Niagara - Nov 29, 2019

The following code causes this behavior.// NiagaraSystem.cpp for (FNiagaraEmitterHandle& EmitterHandle : EmitterHandles) { EmitterHandle.ConditionalPostLoad(NiagaraVer); if (!EmitterHandl ...

Problems in skeletal mesh merge

UE - Editor - Content Pipeline - Asset Build - May 10, 2021

There are a few issues a licensee has found with the skeletal mesh merge operation. See the UDN for more details and the proposed fixes. Note, the issue with the cloth merge is already logged in a ...

bIgnoreAllPressedKeysUntilRelease only applies to keys in the previous mapping

UE - Gameplay - Input - Jun 16, 2022

This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well.  I'll update the repro s ...

Copy-pasting custom property nodes (ControRig etc.) results in invalid bindings, perf issues

UE - Anim - Rigging - Control Rig - Jul 28, 2025

From this UDN: [Link Removed] Suggested fix:Override PostPasteNode to perform the GUID update andAdd validation on load to strip 'invalid' copies that do not correspond to a valid pin input ...

Editor crashes on compile with no warning when trying to access information from a "Slot as Canvas Slot" node on tick that has not been set yet by begin play

UE - Editor - UI Systems - Jul 1, 2015

If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...

Copy, Paste and Hover a Material Layer Blend Node causes Crash

Tools - Jun 25, 2015

In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...

Crash when applying force on event tick to DM

UE - Simulation - Physics - Destruction - Jun 19, 2015

When using a DM and applying force via blueprints with event tick will cause a crash. Workaround: Using a timer instead will not cause any crash even with very low values. Crashreporter: [Link Re ...

Use Complex as Simple isn't working for dynamic objects

UE - Gameplay - Apr 21, 2015

Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly. Same as TTP# 229782 that wasn't moved to JIRA. ...

Switcher widget causes a crash when dragging a widget out of it and on to the canvas panel

UE - Editor - UI Systems - Aug 6, 2015

If the user adds two widgets to a switcher and then tries to drag one out of it the editor will crash ...

Setting the Camera Modifier to 'None' crashes the editor

UE - Gameplay - Jul 14, 2015

The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...