The screen may turn black if the user attempts to resize the window, the window may not update fully causing a clipping graph look (see attached image) and the user cannot stop simulating without cl ...
The widgets that are the children of the "Root" of the hierarchy of a widget blueprint return null as their parents. The expected parent would be the widget itself. ...
When trying to use the VR preview with the oculus rift for a Mac the editor freezes up and has to be shut down. ...
If the user clicks on the spin box that has an On Mouse Leave event and then drags the mouse around the leave event will fire off as if the mouse position is still being updated to the screen (the m ...
A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When t ...
The "Set Global time dilation" node does not have an effect when being applied on the mobile platform iPhone 5c. ...
A user has upgraded their project from 4.6.1 to 4.7.2 and now one of their assets is partially loaded. After a bit of digging I found an error in the event graph of the ShadowHerosHUD. The nodes are ...
When two blueprints request information from one another it causes the blueprints to need to be compiled and when one is compiled the other is uncompiled (dirtied). In the example given the informat ...
If the user creates a widget and adds an animation for this widget and then deletes the widget the key frames will not be removed from the animation timeline. ...
If you re-position the editor windows and hit save layout, the layout is not saved. ...