Switch Skeletal Mesh node crashes the editor if the blueprint is compiled after changing the mesh being called on node. Frequency: 3/3 CrashReporter: N/A NOTE: tied to [Link Removed], however on ...
Importing a large landscape, such as 8192x8192 or 8129x8129 into a project shows that a landscape has been created, however the landscape itself does not render in either wireframe or perspective vi ...
Several folders each prevent user from packaging project. If these folders are moved to a new, blank project, they prevent any packaging, even if the contents of those folders are not within any lev ...
When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...
The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...
Actors destroyed are set to 0,0,0 for one frame, which causes collision temporarily before they are completely removed. This only occurs on objects that are attached to a component using the attach ...
Objects do not react well to negative scaling with the scaling widget. Once an object hits 0 then pushes into negative values it begins stuttering between small float values until the user stops goi ...
Changes to Agent Radius are ignored if the navigation is rebuilt during runtime. Agent Radius is changed to the default value of 50. ...
From user SONB: Launching the project for the first time on Android device the landscape has the correct material applied. However, if I change something in the material (for example adding a Lands ...
When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window. This is tied to splitscreen and does not behave this way when two unique edi ...