Game does not have focus at launch

Tools - Mar 31, 2015

When running a game in PIE, standalone, or package the game does not gain initial focus. User must click inside the game window to enable input. ...

Warning in the Output Log when Switching a Local Variable from Struct to Enum

UE - Gameplay - Blueprint - Mar 14, 2016

Warning in the output log when switching a local variable from struct to Enum ...

Projectiles transferring additional velocity when stepped on.

UE - Gameplay - Jul 10, 2015

If a player steps on projectiles they have their velocity overridden and are launched away from the projectile. ...

Static mesh created from bsp will not properly duplicate if original copy of mesh in viewport is used

UE - LD & Modeling - Modeling Tools - BSP - Jun 1, 2015

If a bsp is turned into a static mesh and then the original mesh in the level is duplicated, it will register as duplicated in the world outliner but the mesh will not appear until re-assigned in th ...

The Random Audio Node Function 'Randomize Without Replacement' does not Function Correctly

UE - Audio - Apr 6, 2015

When attempting to play random sounds using the 'Random' node within the audio editor, the 'Randomize Without Replacement' does not function as explained via the tooltip. The options says that if y ...

Capsule overlap area different/inaccurate after simulating physics

UE - Simulation - Physics - Nov 12, 2015

A licensee found a problem with a capsule component used in a blueprint. A player intersecting the spherical ends of the capsule will cause it to fire overlap events. However, after simulating physi ...

User cannot undo adding/removing a constraint from a constraint profile

UE - Simulation - Physics - Aug 10, 2016

User can not undo the adding of a constraint to a constraint profile. You can undo to the point the creation of the profile ...

Volumetric Translucent Shadow visibility artifact

UE - Graphics Features - Aug 12, 2016

Volumetric Translucent Shadow has artifacts when using some nodes like noise when clamped between 0,1. This happens with other nodes as well. When using a basic alpha mask or constant value there ...

Memory Leak occurring when making procedural content with the Construction Script

UE - Gameplay - Blueprint - Nov 24, 2015

When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...

Spring Controller seems inverted/counter-intuitive

OLD - Anim - Nov 16, 2015

Two different users have pointed out that the spring controls seem inverted and/or counter intuitive: The first post: https://answers.unrealengine.com/questions/328098/spring-controller-seems-to- ...