There is no Callstack associated with this crash. And I was unable to reproduce this in main due to a known issue when switching the 'Stream Mode' to 'From Memory'. When packaging a project in 4.6. ...
This project crashes when opening most maps after converting to 4.7 Preview 5. Also crashes after converting to 4.8 Main (tested in //depot/UE4/Promotable-CL-2429371). Crash log attached. Crash R ...
After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...
Cast nodes compile without warning when no object is assigned to the cast nodes object input pin. ...
Right clicking a csv data table in content browser crashes editor. Frequency: 3/3 CrashReporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f8 ...
Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...
Compile error occurs when attempting to spawn a child blueprint from a parent blueprint. ...
A landscape that has been increased in scale by using the Transform values of the Detail's pane does not allow small brushes with low strength to sculpt them. ...
When a Directional Light is changed from static to movable, the materials in the level will appear dark. ...
Using the Merge Blueprints feature crashes the editor. This repro is for clicking between the error and warnings while merging, but the editor will generally crash if the Merge is finished or if an ...