Tilemaps Normals are Flipped upon Opening Editor with Tilemaps in Level

UE - Gameplay - Paper2D - Jul 27, 2016

A licensee has reported that the normals for their tilemaps upon initial load of the editor are flipped. This is also true when they launch their packaged project. All the normals of their tilemaps ...

Spline resets after an error is thrown about an incorrect target

UE - Gameplay - Blueprint - Aug 25, 2015

If a user connects a spline to a "Get World Location at Distance Along Spline" and then uses that Vector in an event. The spline will be reset if the user then disconnects the spline variable from t ...

Camera Rotation Not Working With Mouse if Mouse Cursor is Shown

Tools - Apr 11, 2016

When the mouse cursor is shown, and you press eject in the viewport, you can no longer rotate the camera while holding right click and moving the mouse. If you hide the mouse cursor using the Show ...

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders

UE - Anim - Sequencer - Jul 12, 2016

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...

Adjusting color picker value for color structs within a structure crashes editor

UE - Gameplay - Blueprint - Aug 1, 2016

Attempting to adjust the value of a color struct via the color picker in structures crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (Yes) issue (does not) occur in 4. ...

Creating and loading 1001+ instances of level crashes editor

UE - Editor - UI Systems - Localization - Aug 2, 2016

Creating and loading 1001+ instances of level crashes editor. Frequency: 4/4 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.11.2 Notes While not reproduced internall ...

Tool tips on the main monitor scale to the DPI of the secondary monitor.

Tools - Aug 2, 2016

If the user has different DPI Scaling set on each monitor, the main monitors tool tips will change size based on the secondary monitor. ...

Static meshes aren't outlined when selected in Preview Rendering HTML5

UE - Platform - Mobile - Aug 3, 2015

When previewing Mobile rendering in the viewport, the outline around static meshes isn't rendered. This does not occur with BSP. ...

AI in network replay often stutter or freeze in place before jumping forward in their replay movement path.

UE - Networking - Aug 2, 2016

Network replay, on replay demo, will show AI stuttering and jumping forward in their movement path. ...

User's project crashes when changing levels in a packaged game

UE - Simulation - Physics - Aug 2, 2016

User's project crashes when changing levels in a packaged game. ...