Editor Crashes When Attempting to Change Units in Project Settings

Tools - Aug 17, 2016

The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...

Static Mesh Editor material element highlight does not highlight the element

Tools - Jul 18, 2016

If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...

Custom Scaling Rule Class Being Set in .Ini But Not in Project Settings

Tools - Aug 19, 2016

Setting a Custom Scaling Rule Class in the Project Settings does not change the dropdown to indicate the asset chosen, however the change is made to the config file DefaultEngine.ini. ...

Memory usage spike during PIE doesn't reduce after play session

UE - Foundation - Core - Oct 28, 2015

When opening the editor the memory usage jumps during PIE. After exiting PIE the memory use does not go back down. ...

Wireframe persists Switching from 'Quad Overdraw' to 'Stationary Light Overlap' Visualizers

Tools - Aug 22, 2016

When switching from 'Quad Overdraw' to 'Stationary Light Overlap' in the Optimizations view mode visualizers, the wireframe generated in the overdraw visualizer persists into the overlap visualizer. ...

If a user uses a binding to set the text of a Text widget by using the "Get Text" node on that same widget the editor will crash

UE - Editor - UI Systems - Aug 22, 2016

The editor crashes when trying to set the text for a text block via a binding a if the text block is trying to set its text by referencing its current text setting. ...

Keyboard Shortcuts on Mac Switch Between Cmd and Ctrl After Editor Restart

UE - Platform - Apple - Aug 22, 2016

Creating custom keyboard shortcuts on Mac seems to have an issue keeping the correct meta key mapped. During the same session a shortcut is set it will work fine. After restarting any Cmd shortcuts ...

Restore Tabs option on load do not remember Docking Location

Tools - Aug 23, 2016

A blueprint, material, etc... window docked alongside the main viewport window will open in a separate window if the project is closed and reopened. You must hit "Restore Now" for this to occur. ...

Particle Collision(Scene Depth) does not work when inside a Planar Reflection Bounding Box

UE - Graphics Features - Aug 23, 2016

Whenever a particle system utilizing GPU sprites with collision is enveloped within a planar reflection bounding box, the collision stops working. ...