Windows SDKs not recognized for HoloLens Development

UE - Platform - XR - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...

Turning off Apply Wind after switching tabs crashes editor

OLD - Anim - May 27, 2015

In the Skeletal Mesh editor, turning Show>Clothing>Apply Wind while switching tabs causes a crash. For example, turn it on while in the Mesh tab. Switch to Animation Tab and then back to Mesh. Turn ...

UUserWidget::bIsFocusable serialization issues

UE - Editor - UI Systems - Mar 29, 2016

See repro steps. Workaround Unset and set bIsFocusable on widget's class will allow bIsFocusable to be set and persist on the nested instance. ...

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Crash importing SOLIDWORKS model

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 1, 2018

Snapping Rotation Causes Small Decimal Changes

Tools - Dec 5, 2014

Repro 5/5 When snapping and rotating an object to the grid along the Z-axis there are small decimal float changes in the details panel. I informed the user this was a small change and will have li ...

HLODs appear to be calculated individually instead of as a group

UE - World Creation - Worldbuilding Tools - HLOD - Mar 26, 2019

The way in which Hierarchical Instance Static Mesh LODs' screen size is calculated appears to have changed. ...

Data Table Reimport - No popup to specify source file

UE - Editor - Content Pipeline - Import and Export - Feb 6, 2019

Selecting Reimport on a DataTable created in editor no longer triggers selection popup. "The change in behavior seems to be related to changes to UReimportDataTableFactory::CanReimport() which now ...

Child actors cannot be recognized as children of parent actor within parent blueprint

UE - Gameplay - Blueprint - Jul 16, 2015

Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc. ...

Using nativized functions on buttons to spawn meshes causes assertion failure

UE - Gameplay - Blueprint - Oct 25, 2016

An assertion failure is thrown when using nativized functions on an Android device. ...