Crash when copying PF_Stencil format from the GPU to the CPU

UE - Rendering Architecture - RHI - Oct 18, 2023

This is a crash related to copying depth-stencil render targets to the CPU. See linked UDN for more info. ...

Keep Playback Range In Section bounds can cause Actor Sequence range to be inclusive

UE - Anim - Sequencer - Feb 16, 2024

FSequencer::UpdatePlaybackRange does not check the exclusivity of the new bounds when setting them, but UMovieScene::UpgradeTimeRanges does. ...

Gameplay Debugger does not currently support basic input chords

UE - Gameplay - Input - May 21, 2024

A note from the user, seems like they have a fix for this already I've changed the type of UGameplayDebuggerConfig::ActivationKey to FInputChord and with ony small changes to surrounding code it ...

UEnhancedInputUserSettings::LoadOrCreateSettings does not handle the changing of a settings class in the editor

UE - Gameplay - Input - Jun 3, 2024

proposed fix seems ok to me:  UEnhancedInputUserSettings* UEnhancedInputUserSettings::LoadOrCreateSettings(ULocalPlayer* LocalPlayer) { UEnhancedInputUserSettings* Settings = nullptr; ...

Sequencer- Crash on restoring state when a user has animated level visibility as well as skeletal animation on an actor in the invisible level

UE - Anim - Sequencer - Jul 16, 2024

When a level sequence animates level visibility as well as skeletal animation on an actor within that sub-level, restoring state will first unstream the level, which will unregister the skeletal mes ...

Visible dithered quantization to remove banding in New Temporal AA Quality

UE - Graphics Features - Oct 6, 2015

Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked f ...

Packaged Game crashes after user has upgraded to 4.7

UE - Foundation - Core - Mar 31, 2015

It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...

Cannot import objects with Bezier Curve modifier from Blender

UE - Editor - Content Pipeline - Import and Export - Apr 13, 2015

Objects with a bezier curve modifier register as having no triangles when imported to editor from Blender as an FBX. ...

Dithered LOD Transition Tooltip within the Material Editor is Misleading

The tooltip states, "Wether the material should support a dithered LOD transition when used with the foliage system." It is my understanding that the foliage system uses LOD dithering by default, a ...

LIVE: Importing this OBJ file crashes the editor

UE - Editor - Content Pipeline - Import and Export - Oct 22, 2014

Importing the attached Fly.obj crashes the editor on OSX. Does not occur in Windows 7. Crashreport: 435809 ...