When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...
AMD gpus are displaying an issue with subsurface materials. Dark lines appear on the material that run through the middle of the viewport, (See screenshot attached). This was seen on AMD drivers 17. ...
Enabling the HAP Media player plugin permanently affects the thinned Play Rates of the Media Player asset. Tested in 4.23.1 (CL - 9631420), 4.24.0 (CL - 10091930), 4.25 (CL - 10091038) ...
The frame appears to be getting skipped entirely, but the timing for the frames on either side of them is correct, ie: if frame 10 is skipped, frame 9 and 11 still match the working case, so the ove ...
From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...
When doing an unattended OBJ export with python. The export will fail and give the atteched callstack. ...
When adding a sub-level that contains a Landscape and Landscape Splines to an existing Level, it will cause a crash when building the lighting. This issue was reported in 4.18.3 (CL 3832480) and t ...
Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...
When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...
When assigning an imported apx file to the clothing drop down under the material element of this imported Skeletal Mesh will result in a crash. Tested in: 4.11.2 CL-2946394 4.12.3 CL-3013449 Dev ...