A licensee requested this ticket be entered as a bug report. The pivot vertex snapping functionality has changed and no longer functions as it did in prior versions of the engine. Somewhere the key ...
Linked test project contains already set up actor as described in steps to reproduce. Using a kinematic body on a root bone, setting all other bodies sleep family to Custom, and their custom sleep t ...
After switching from Xcode 11.0 Beta 3 (11M362v) to Xcode 10 (10A255) and then back to Xcode 11, the editor no longer recognized that Xcode was installed on my machine when trying to use Xcode 11 as ...
When adding an Animation Track to a Level Sequence and placing Animation Sequences back-to-back without gaps, the velocity can be miscalculated at the transition between sequences. This issue occur ...
The "Get Tangent at Distance Along Spline" node returns incorrect tangent values compared to "Get Location and Tangent at Spline Point", where the spline point is at the same distance along the path ...
In world partition levels, deleted actors can become unexpectedly unloaded prior to saving, causing loss of work. Specifically, this issue occurs after the undo history has been cleared (either manu ...
Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...
The reported behavior repros in 4.20 and 4.21, but does not repro in 4.19. Regarding the "Literal Enum" node in blueprints: When an input enum value is connected to the input pin, the output is al ...
LandscapeSplineActors and LandscapeSplineMeshesActors are not behaving as expected in 5.4 or 5.5. Testing in 5.4 the issue mostly seems to stem from issues with the Target Landscape -> Landscape Ac ...
Capsule component Shape values can be glitched inside of Actor class bp This effects 4.9.2 and 4.10 Preview 3, however it is working properly in 4.11-2736016 User Description: Alright, so the Cap ...