The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...
Circular throbber does not appear to change colors when changing the tint ...
Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes. Regression?: No This also occurred in 4.18 ...
When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...
This is a regression: it worked correctly up to UE 5.5, but not in 5.6 or mainline latest. Possibly caused by CL 40093049. Class UNiagaraDataInterface provides virtual method GetFeedback(), which a ...
Copying a grouped MaterialInstanceParameterDetail property that has spaces on it's name does not enclose it in double quotes, and later pasting won't work as expected. The licensee noticed this in a ...
Geometry Collections (GC) built with "Use Root Proxies" rendering/transform positions ignore the original root node rotation and can lead to unexpected behaviors. If the root node of the GC was rot ...
When the RenderDoc plugin is installed with raytracing enabled shadows don't render correctly. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11087956 ...