UnkownRef Mips can cause TextureStreaming peaks during loading

UE - Rendering - Graphics Features - Mar 27, 2023

UnkownRef Mips is meant to fix/workaround the problem where some textures are used for rendering but they don't have any component references them (such as texture used by PP effects) These UnkownR ...

Decals Normal only + Material Attributes

UE - Rendering - Graphics Features - Mar 24, 2023

This does not just work with BaseColor, you can affect any of the outputs by connecting something to a disconnected CreateMaterialAttributes. ...

Add support for referencing non-spatially loaded actors without clustering them together.

UE - World Creation - Worldbuilding Tools - Mar 23, 2023

The engine doesn't allow cross-level references as it assumes a referenced object is immediately available which we guarantee by placing any reference clusters into the same cells. This means the be ...

ApplyRootMotion**** ability tasks broadcast completion events before calling EndTask

UE - Gameplay - Gameplay Ability System - Mar 22, 2023

Several ability tasks used to apply root motion sources on Characters have ordering problems between on-completion style events and ::EndTask / OnDestroy. UAbilityTask_ApplyRootMotionMoveToForce is ...

HighResScreenshot crashes in windows packaged exe

UE - Rendering - Architecture - Mar 22, 2023

FHighResScreenShotConfig::Init() sets the materials only in the Editor, due to a #if WITH_EDITOR block. However, the FViewport class exposes the TakeHighResScreenShot to non-editor builds as well, l ...

Brush Editing: Can't move vertices along local coordinates

UE - Graphics Tools - Modeling Tools - Mar 20, 2023

Level Instances should not be able to be attached to other actors

UE - World Creation - Worldbuilding Tools - Level Instances - Mar 20, 2023

Discrepancy in screen data read back in Materials from screen UVs

UE - Rendering - Architecture - Materials - Mar 2, 2023

This needs to be debugged to see where the data discrepancy comes from. ...

Investigate adding support for more flexible condition properties in the Material Editor.

UE - Rendering - Architecture - Materials - Feb 23, 2023

The user has added a property to material expressions input node that has a complex expression in its "EditCondition" which isn't supported and results in a crash. Investigate adding support to thi ...