Hot Reload Crash involving variables in USTRUCTs

UE - Foundation - Cpp Tools - Hot Reload - Sep 1, 2016

This issue was created for this UDN post: https://udn.unrealengine.com/questions/306933/hotreload-crashbad-behavior-when-addingremoving-pa.html This repro is based off his last repro, cutting it do ...

SceneTexture [SceneDepth] is not displayed correctly in ES3.1Preview

UE - Platform - Mobile - Oct 4, 2019

It will be displayed correctly when launched with XperiaXPerformance. ...

Saving Level changes the Rotation of actors with parent-child relationships

UE - Gameplay - Components - Nov 14, 2019

According to the licensee report, UnrealMath.cpp (588) constfloat SINGULARITY_THRESHOLD = 0.4999995f; It seems that this can be avoided by changing the above value. However, changing SINGU ...

Tessellation doesn't render in certain levels of ContentExamples with Intel4600

UE - Graphics Features - Jan 20, 2017

Tessellation will not be rendered in the examples inside of the Material_Nodes and Material_Properties levels of Content Examples. ...

Changing the scale of the widget reflector makes it harder to select actors in the viewport

Tools - Dec 29, 2014

When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...

Spline Mesh With Negative Start and End Scale Has Broken Lightmap

Tools - Apr 25, 2017

When you have a negative start and end Scale for a spline mesh the resulting lightmap that gets baked for the mesh will be incorrect. ...

Details customizations with object references can cause map loading to fail.

Tools - Jan 23, 2018

This crash can be reproduced by adding a graph editor to a details customization.  This crashes because the graph editor is holding a strong reference to the graph object on the actor component duri ...

AI character does not recognize controller/behavior tree input when spawned during game

UE - AI - Jun 21, 2015

AI character in user project does not react to behavior tree commands when spawned during play. In the specific example attached, the first pawn works correctly, but when removed from play and a n ...

Blueprint drop down menu constantly flickers with negative zoom

UE - Gameplay - Blueprint - Oct 21, 2014

DESCRIPTION: The drop down menu of blueprint nodes constantly flicker at negative zoom REGRESSION: Yes Broken: 2330325 Worked: 2304027 (4.5 branching point) ...