Reroute nodes break Cached Poses in AnimBPs

OLD - Anim - Sep 2, 2016

Reroute nodes break Cached Poses in Animation Blueprints Regression: This does not occur in 4.12 ...

Procedural Meshes do not have collision in packaged projects when called from Begin Play

UE - Gameplay - Sep 19, 2016

Procedural meshes created on begin play do not block collision from player in packaged projects, even though they do in PIE. NOTE Both packaged project and .uproject included in link (See repro st ...

Particle Color Does Not Influence World Position Offset

UE - Graphics Features - Sep 19, 2016

Particle Color outputs zero when being used with World Position Offset in the material editor. ...

Access violation crash on startup after converting project

UE - Graphics Features - Jun 1, 2016

Access violation crash on startup after converting project User Description: We were using 4.10.4, and are trying to upgrade to 4.11.2. The project will convert and open fine the very first try, b ...

'Unknown Owner 'None' in USoundNodeLocalPlayer' Warning Appearing in Shooter Game Log

Docs - Samples - Sep 19, 2016

The output log in the 4.13 version of Shooter Game is being spammed with LogAudio:Warning: Unknown Owner 'None' in USoundNodeLocalPlayer. This does not occur in 4.12.5. This is a regression. ...

Editor crash when updating hierarchical instance static mesh component

UE - Graphics Features - Sep 20, 2016

Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...

Alembic Importing with Incorrect UV's

UE - Gameplay - Sep 20, 2016

When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...

Capsule shadows in VR (Oculus CV1/Vive) appear jagged

UE - Platform - XR - May 5, 2016

Capsule shadows in VR (Oculus CV1/Vive) appear jagged and slightly different in each on vive. ...

"Pause Anims" doesn't work with "Root Motion from Everything"

OLD - Anim - Sep 20, 2016

"Pause Anims" doesn't work with "Root Motion from Everything" ...

Auto-generated lightmap doesn't use some UV islands with the packed lightmap UV

UE - Graphics Features - Sep 20, 2016

Some faces from the UV0 for the texture UV are not used when repacking for the auto-generated Lightmap UV even if the faces are split and visible in the UV0. Attached example mesh. ...