Inconsistent Spectator Camera Behavior When Run Dedicated Server is Enabled

UE - Networking - Apr 12, 2017

Spectator cameras don't seem to be set to the correct transform when the ChangeState/ClientGoToState functions are called when using a dedicated server. After testing on a listen server, it appear ...

Generated HLOD Actor not Registered when using the Size Map Tool

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2017

When using the Size Map to view the memory consumption of a generated HLOD actor, it reports it as missing. This could serve to be problematic when using a large number of HLOD actors to optimize t ...

Nativization of Blueprint Subclass of PlayerStart fails

UE - Gameplay - Feb 23, 2018

Fail to package with nativization. cannot convert from 'USceneComponent *' to 'UBillboardComponent ...

Android + Bluetooth Mouse: Hover events and Get Mouse Position on Viewport not working

UE - Platform - Mobile - Jul 11, 2018

No hover events firing when using a bluetooth mouse on android. Tested with 4.20p5 CL# 4173645 4.21 CL# 4179794 ...

Blutility context menu popup shows all pins inside function

OLD - Anim - Jul 23, 2018

ActorAction Blutilites are showing all pins inside a function. This does not happen with editor callable custom events. Also occurring in Main/4.21 CL #4221482 ...

Allow having TArray with index size using 64 bits instead of 32 bits

UE - Foundation - Core - Apr 27, 2018

With the geometry data getting bigger and bigger we hit more often the int32 limits of the default TArray. All geometry data is store in array so we cannot have more then 2GB of vertexinstances or t ...

Crash when naming function parameter 'none'

UE - Gameplay - Blueprint - Aug 23, 2018

Naming a parameter "none" will cause crash on compile. Asset may not be able to be reopened. Also confirmed in Main CL 4309299 ...

Vehicle Game - Input Interference when Controller Plugged in

UE - Gameplay - Input - Nov 2, 2018

GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...

Scroll bar thickness is unaffected when set below 4

UE - Editor - UI Systems - Apr 9, 2019

Scroll bar thickness is unaffected when set below 4. There appears to be a minimum size in place that prevents the scroll bar from being set to a size lower than 4 ...

Crash when creating an animation

UE - Editor - UI Systems - Jun 7, 2019

The editor crashes when trying to add an animation key frame for the row fill setting for a grid panel ...