The indirect lighting is black on mobile with sublevels

UE - Graphics Features - Apr 28, 2022

MoviePipeline: Panoramic Renders don't work

UE - Anim - Sequencer - MRQ - Nov 10, 2022

Images aren't just under exposed, they have values of 0.0 even in exrs - enabling the Debug Settings and writing out all samples shows the GPU is actually rendering black. ...

Ocean not centered at correct location when placed away from the origin

UE - Graphics Tools - Terrain - Water - Mar 21, 2023

This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...

[Audio][Niagara] - Audio Spectrum only reacts to Channel 0, despite setting to another channel

UE - Audio - Submixes - Jun 6, 2023

While doing some extra testing of the Submix Analyser fixes, I noticed there is a setting to set the channel of the submix to give the analyser. It always works for channel 0, but changing it to any ...

SwapRootBone_Actor ignores a relative rotation

UE - Anim - Sequencer - Dec 19, 2023

When we use SwapRootBone_Actor, we expect to move in the X-axis direction, which is the forward direction of the Actor. However, it does not take into account the RelativeRotation of the Skeltalmesh ...

Crash when using CastChecked<>(nullptr, ECastCheckedType::NullAllowed) in configurations where checks are disabled

UE - CoreTech - Jun 19, 2025

When using CastChecked<>(), the second parameter can be passed as ECastCheckedType::NullAllowed to make the check succeed when the input is nullptr. However, in UE 5.5 up to the latest engine versio ...

VALIDATE_UNIFORM_BUFFER_LIFETIME fails compilation

UE - Graphics Features - Jul 24, 2025

Also verified on Release-5.5.4 CL 40574608 ...

Distance Field Artifact with Point/Spot Lights with Mesh scaled to 0 on XYZ

UE - Graphics Features - Apr 30, 2015

When using a Spot/Point Light with Distance Fields enabled and a mesh that is scaled to 0 on the XYZ will result in artifacts. ...

Auto Align Floor to Mesh causes floor to align well below the mesh

OLD - Anim - Aug 28, 2015

NOTE: This is likely a known issue, but I could not find an existing bug for tracking Auto Align Floor to Mesh causes floor to align well below the mesh. Causes the mesh to float I've tried with ...