Anim Slots are always placed in the Default Group

OLD - Anim - Sep 16, 2015

After generating a new Slot node in the AnimGraph of the AnimBlueprint, creating a new Slot Group and subsequent Slot for that group results in the new slot being assigned to the Default group after ...

Using UMG on iOS devices are not displaying with the correct resolution and scaling

UE - Editor - UI Systems - Mar 18, 2015

When testing UMG on an iOS device, the UMG is not rendering correctly ot the device. The UMG components seem to over lap each other. Photos of the expected outcome vs the outcome seen have been at ...

Calling a function that returns TWeakObjectPtr in blueprints causes crash

UE - Gameplay - Blueprint - Mar 20, 2015

Calling a code defined function in blueprints that returns a TWeakObjectPtr causes a crash. ...

Convex Decomposition is broken on Linux using Imported Static Mesh

Tools - May 23, 2018

Changing the complexity of the desired mesh using the Hull Count, Hull precision and Max Hull Verts on Linux requires the process more time to complete, but causes no results. This process works as ...

Linked Anim Graph With Mesh With Post Process BP Has Faster Animation Playrate

OLD - Anim - Jan 20, 2020

When an animation blueprint is using the "Linked Anim Graph" node and it's skeletal mesh has a post process animation blueprint the animation is played at the wrong playrate. Linked Anim Graphs wer ...

"showdebug abilitysystem" shows incorrect attribute stats for debug target

UE - Gameplay - Mar 11, 2020

When using 'showdebug abilitysystem' and switching debug target actor with Page Up and Page Down. It will not change to show the debug attributes info for the new target. The debug will still only s ...

[Reverb][Regression] - The Reverb Effect in World Settings Does Not Update When Loading New Levels

UE - Audio - Mar 12, 2021

When loading a new level via the Open Level node in Blueprints, the World Settings do not update the Applied Reverb Effect. When trying to reproduce the issue in 4.25.4, issue did not occur (the r ...

Override Game Mode in Media Render Queue does not work properly

UE - Anim - Sequencer - Jun 21, 2021

This problem behaves differently between Local and Remote Render when Game Mode is set in Override. ...