QAGame is failing to compile with Blueprint Nativization turned on ...
Set Array Elem is missing the Item checkbox when connected to an existing array variable that was created separately. The checkbox is present if the Set Array Elem is created off of the array variab ...
This is a bug found by a licensee ...
LiveLinkEditor Module is flagged as "Editor" and not "Developer" causing the Anim Node "Live Link Pose" to silently fail in Standalone mode. The node works correctly in PIE and in packaged builds. ...
Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...
Description from the user: up to 4.23 properties nativize normally if they are written in C++ with the Instanced specifier. The discerning difference is that that there was no Blueprint Class itsel ...
The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...
Occurs 3/3 times Alpha Channel Created when 'Accumulator Includes Alpha' is Disabled in MRQ issue discovered in LiveQA, and appears related to FORT-451157 Note: Whether 'Accumulator Includes Alpha ...
Received a report from a licensee using Network Prediction Plugin and Mover. There is a strong likelihood of a crash occurring when using NPP's smoothing option and spawning new NPP-simulating ins ...
If a project has built a dedicated server executable then it will fail when trying to convert the project from 4.7.6 to 4.8. EDIT: Following the steps on the wiki page for Dedicated Servers () in 4 ...