AI MoveTo Blueprint node will zero velocity on Pawn when called, causing a freeze if the Pawn is already moving

UE - AI - Oct 4, 2016

AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...

Crash attempting to open an asset from Aim Offset graph in Persona

UE - Gameplay - Oct 3, 2016

This is a regression from 4.13 ...

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample

OLD - Anim - Oct 3, 2016

Second Animation Sample added to AimOffset or Blendspace swaps with the first sample Note: After adding a 3rd sample, they switch back to the correct position. Regression: Sort of. In previous ...

Launcher and Editor context / dropdown menus do not display correctly on upcoming Windows 10 build

UE - Editor - UI Systems - Slate - Oct 3, 2016

A few users using the Windows 10 Insider Preview have found that after a certain point in the Prerelease builds, starting at 14915 it seems, the Unreal Editor and Epic Games Launcher context menus h ...

Animation does not update in realtime as keys are moved in Additive Layer Tracks

OLD - Anim - Oct 3, 2016

This is a regression from 4.13 ...

Deprecated BP causes warning spam upon mousing into Content Browser

UE - Gameplay - Blueprint - Oct 3, 2016

When a deprecated blueprint containing an object is moused over in the content browser the output log is spammed with the message LogSpawn:warning: SpawnActor failed because class BP_Deprecate_C is ...

Crash when removing or disabling an additive layer track in Persona

OLD - Anim - Oct 3, 2016

Editor is crashing when removing and Additive layer Track in persona. Editor also crashes if the curve is disabled rather than deleted. This is a regression from 4.13 ...

LineTraceComponent Does Not Return FaceIndex

UE - Gameplay - Oct 3, 2016

bReturnFaceIndex is not being used in ConvertQueryImpactHit when calling PrimitiveComponent LineTraceComponent. User quote: When calling PrimitiveComponent LineTraceComponent with FCollisionQueryP ...

Only 2 out of 4 Split Screen characters appear in TM-SplitScreen

UE - Gameplay - Oct 3, 2016

Only two characters appear in the playing field after hitting PIE. There are 4 separate screens, which I expected there being one character for each screen. 4 Characters used to spawn and now only 2 ...