Blueprint Launches onto tvOS fail during runstep: Error_DeviceOSNewerThanSDK

UE - Platform - Mobile - Apr 19, 2019

When a user launches blueprint project to a tvOS device they will fail to run the project during the run step and if they manually try to launch the app from the dashboard. This issue does not repr ...

Cannot set binding for the tool tip of the root of the widget hierarchy

UE - Editor - UI Systems - Apr 19, 2019

The root of the widget hierarchy does not appear to accept bindings for its tooltip setting. Video provided demonstrates the issue. ...

Foliage and Static Mesh Actor Distance Field Shadows Incorrect after Manually Shifting World Origin to New Location

UE - World Creation - Worldbuilding Tools - Foliage - Apr 19, 2019

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

While using Rootmotion with blendout, the velocity will always fallback to 0.

UE - Anim - Gameplay - Apr 19, 2019

We skip CalcVelocity for CharacterMovement while HasAnimRootMotion, and we do ExtractedRootMotion.MakeUpToFullWeight() anyway.  This caused problem that when we blend out a rootmotion anim, it will ...

"Cook Content for Windows" does not have client or server equivalent

UE - Foundation - Cpp Tools - Apr 18, 2019

At the moment, any project without a Game TargetType cannot cook or package through the editor. This is unexpected for projects that only contain dedicated client and server targets. ...

Cannot interact with the scrollbar at the bottom of the Live Coding Console window

UE - Foundation - Cpp Tools - Live Coding - Apr 18, 2019

After completing a build using Live Coding, a horizontal scroll bar appears at the bottom of the Live Coding Console window since some of the lines of text are longer than the window can display. Th ...

Crash when calling "Is List Item Expanded" For an Item in a list view

UE - Editor - UI Systems - Apr 18, 2019

When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...

Folders in the content browser lose their color after being renamed

UE - Editor - Content Pipeline - Content Browser - Apr 18, 2019

Changing a folders color in the content browser does not stay if the folder is renamed. Changing the name back will result in the color changing back as well. ...

Assertion Failure: Cascade Particle !bPostTickComponentUpdate in same tick group as Cascade Particle system submission.

UE - Niagara - Apr 18, 2019

Attached Project:  [Link Removed] Since Upgrading project to 4.22, Licensee has been experiencing an Assertion crash in their built game. "I'm not exactly sure why it crashes. It's a very specific ...