A failed to import error is received when importing various SolidWorks 2018 Assembly files. A lot of the attached models are imported IGS files and were made into SolidWorks parts. Tried testing th ...
If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...
Toggling the Debug Camera with the UCheatManager::ToggleDebugCamera() function in a PlayerController derived class causes a crash. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL ...
IE_Released is called when switching between the Game and UI input modes, despite the button being still held. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4527422), 4.22 (C ...
If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the ...
The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...
If something is executed before a SetActorRotation node on Tick inside of a SceneComponent class BP and then added to an Actor class BP, the physics will lag User Description: When using set rotat ...
Getting a TextBlock variable from the Return Value of a Create Widget node inside a Player Controller will cancel all the nodes before it in Standalone. Does not occur in other PIE modes, and does n ...
Move To Location or Actor will always fail if the target location is outside of the Navmesh, even if Use Pathfinding is disabled. Found in 4.18 P4 CL# 3685441. Reproduced in 4.17.2 CL# 3658906 & 4. ...
The Instanced Subobject values for the Child_BP are same as what the Parent_BP subobject values are changed to before compile and saving both Blueprint Objects. Tested in 4.18.3 (CL-3832480), 4.19. ...