Crash When Opening a DataTable Based Off a Struct With a Timecode Variable

UE - Anim - Sequencer - Mar 30, 2020

When a datatable is based off a struct with a timecode variable it will crash when opening. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, 4.25 Preview 4 CL#12366721, 4.26 CL#12123513 ...

Unreal Editor crash on Datasmith import with VrayBlend Materials

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 16, 2020

It seems like VrayBlend materials are crashing the Engine when importing them with Datasmith. This is a regression from 4.24.3 (CL-11590370) where the file imported successfully. This was reported ...

Pasting an Emitter In Niagara System is not created at cursor position

UE - Niagara - Mar 10, 2021

Not a regression as this also occurs in //UE4/Release-4.25.4 Behavior should work like other BP nodes, where copy/pasting puts the node where the mouse cursor is located. Current behavior is time ...

Changes to InputMappingContext made during game play revert to previous state after restarting engine

UE - Gameplay - Input - Nov 21, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The following Blueprint nodes are affected by the same issue:Map KeyUnmap KeyAdd Playe ...

Improper clipping in children of a retainer widget

UE - AI Workflows - UI Systems - Slate - Jan 21, 2025

Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...

Additives using Frame From This Animation as the Base Pose Type fail to retarget correctly

UE - ACT Character - Retargeting - Feb 13, 2025

Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted.  Users have to refresh the properties that select the base pose in order to fix the ...

Reimport settings for USD not getting stored

UE - Editor - Open File Formats - Oct 16, 2026

Legacy USD importer doesn't remember import options after editor restart. Issue affects both 5.7 and 5.8. The user's choice for "Kinds to Collapse" is stored as a editor preference rather than per a ...

[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...

[CrashReport] Mac crash - FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

UE - Rendering - Architecture - RHI - Aug 25, 2017

This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...