When using Keep State together with an Animation Blueprint on a Character, the Anim BP will override the Keep State and transition over to the idle animation as the animation in the slot no longer r ...
When attach track is added to a parent mesh in sequencer the the child mesh changes location ...
Calling a RPC function with a TSet or TMap parameter on a client causes the editor to crash. Regression?: No This also occurs in 4.18 ...
Scaling for Cascade changes when different particle effects become docked or un-docked to different windows. Drag and drop functionality is also skewed, as the module moves further than your mouse d ...
The editor rotation widget no longer correctly displays the degrees rotation label in a high resolution environment. ...
When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...
Unreal Crash on .STEP file using the Datasmith importer. Works fine in 4.19.2 ...
Crash occurs when the mannequin skeleton is retargeted to the Daz skeleton Does not occur in 4.18.3 ...
FObjectReplicator::UpdateUnmappedObjects calls CallRepNotifies, but does not call PostRepNotifies. Further, the order of CallRepNotifies and PostNetReceive in FObjectReplicator::UpdateUnmappedObje ...
There are some pre-processor checks in the Engine code that look for the version of MSC that was introduced with Visual Studio 2017 (eg. #if _MSC_VER == 1900). However, this does not take into consi ...