Unable to open UE4Editor on Linux - Bad hlslcc header found

UE - Platform - Linux - Nov 4, 2015

UE4Editor does not open on Ubuntu 15.10 due to the following error: [2015.11.04-16.19.35:974][ 0]LogOpenGLShaderCompiler:Error: Bad hlslcc header found! Missing '#'!Error in `./UE4Editor': free(): ...

Code based component name differs in Blueprint Components and main Viewports Details

UE - Gameplay - Blueprint - Jun 24, 2015

If the TEXT("") portion of CreateDefaultSubobject is changed then the name of the component will update in the main viewport details but will not update inside the blueprint based on the class. ...

Audio Persists and App becomes Unresponsive when Opening Map and Calling Movies to Load

Media Framework - Nov 17, 2016

A licensee is experiencing odd behavior when using custom code to call a loading movie when opening/loading a level. The licensee has implemented a loading movie to play when calling a map to open ...

Static Shadows disappear with Stationary directional light when close if dynamic shadows have been turned off

UE - Graphics Features - Mar 17, 2015

If using a Stationary directional lighting with object that have disabled dynamic shadow casting will lose their statically cast shadows when the dynamic lighting is in range. See attached image a ...

Editing an instanced variable that is nested in two other instanced variables causes a crash

UE - Gameplay - Blueprint - Jul 2, 2015

If a user edits a instanced variable which is nested inside two other instanced variables in blueprint editor, a crash will occur ...

Client Animation is not updated on Server with "Replicate Movement" disabled

OLD - Anim - Dec 5, 2016

Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...

Compile error with Local Variable of a Struct that contains a Set or Map type

UE - Gameplay - Mar 7, 2017

Compile error with Local Variable of a Struct that contains a Set or Map type. Standard and array variables work without issue. Non-local variables also work without issue. ...

Changes to the Navigation settings aren't saved when edited in the Static Mesh Editor

UE - AI - Mar 23, 2017

Changes to the Navigation settings aren't saved when edited in the Static Mesh Editor. The values will reset back to default values when the asset is reopened. ...

Collision Profile Name variable gets reset on multiple select

UE - Simulation - Physics - Jun 20, 2017

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...

Attempted to use an out of date DemoNetDriver when using DemoPlay through blueprints

UE - Networking - Oct 27, 2017

Users are not able to play a Demo in PIE using the Execute Console Command node to run the demoplay command. The following warning spams the output log while the demo is still trying to open:LogWor ...