Opacity of Translucent Materials in UMG Retainer Box Inconsistent

UE - Editor - UI Systems - Jul 14, 2016

Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...

Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor

UE - AI - Aug 27, 2015

Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...

GetSoftBounds for SteamVR Chaperone returns bogus numbers with VRmonitor not running

UE - Platform - XR - Aug 29, 2015

The "Get Soft Bounds" node returns bogus numbers instead of just all 0's if the VRMonitor is not running. Found on UE4-Releases 4.9: CL-2673023 ...

The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first

UE - Gameplay - Blueprint - Sep 2, 2015

The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first. The node will compile if the Index is set to anything other than Wildcard. Note that the no ...

Changing Material for Landscapes with Visibility tool causes Crashes

UE - LD & Modeling - Terrain - Landscape - Sep 3, 2015

After a user creates a hole using the visibility tool on a landscape UE4 crashes. ...

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor

UE - Gameplay - Blueprint - Sep 3, 2015

Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...

SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root

Tools - Sep 11, 2015

SelectActorsUsingThisAsset doesn't select actors that are referenced by an array and using a Scene component as root User Description: I have a BP with editable actor references array. Recently I ...

AI characters with Navigation Invokers that are spawned during Play do not generate a nav mesh around them if Runtime Generation is set to Dynamic Modifiers Only

UE - AI - Sep 17, 2015

With Generate Navigation Only Around Navigation Invokers enabled and Runtime Generation set to Dynamic Modifiers Only, AI characters with Navigation Invokers do not generate a nav mesh around them i ...

Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin

UE - Gameplay - Blueprint - Sep 21, 2015

Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin. Note: this does not appear to affect their functionality as execution reroute no ...

"Module 'XMPP' not found" warning in log file of blank packaged project

UE - Networking - Jul 15, 2016

"LogModuleManager: Warning: ModuleManager: Module 'XMPP' not found" warning in log file of blank packaged project Issue referenced by this JIRA: https://jira.ol.epicgames.net/browse/UE-30430 ...