Setting Tick Interval in GameMode to non-zero causes the game to freeze on pause

UE - Gameplay - Sep 22, 2016

If Tick Interval is set to something non-zero, the game will freeze when Set Game Paused is called. If not manually closed through the Task Manager, this will lead to an out of memory crash. This ...

Sequence Recorder mishandles certain skeletal meshes when recording

UE - Anim - Sequencer - Oct 26, 2016

Sequence Recorder mishandles certain skeletal meshes when recording. I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree). [Link Removed] Note: This charact ...

Get mouse X/ Get mouse Y returns zero after the user clicks the screen and mouse is shown

Tools - Mar 28, 2016

If the user has set show mouse set to true and clicks the screen the Get mouse x and Get mouse Y will no longer return anything other than 0.0 Additional notes: This does not appear to be a regress ...

Packaged game crashes with empty callstack when exiting game through steam VR overlay

UE - Platform - XR - Sep 13, 2016

Packaged game crashes with empty callstack when exiting game through steam VR overlay. The application is exited but is fallowed up with a crash ...

Unable to unhide floating tabs

UE - Editor - UI Systems - Slate - Nov 5, 2014

If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...

Custom Nav Area Not Affecting Nav Mesh Until Restart

UE - AI - May 2, 2016

When using a Nav Modifier volume with a custom Nav Area class, the Nav Mesh is not being affected until the editor is restarted. Found in 4.11.2 binary. Reproduced in 4.12 Preview 1 binary and Main ...

Construction script does not properly find location of socket if parameter changed in details pane

UE - Gameplay - Blueprint - Oct 20, 2016

Construction script does not properly find location of socket if parameter changed in details pane. If the actor is moved in the viewport, it prints as expected. Regression (yes) issue (does not) ...

Actors simultaneously spawned in to different sublevels contain the same name

UE - Gameplay - Oct 18, 2016

Actors simultaneously spawned in to different sublevels contain the same name. This is not true if the actors are manually placed within each level. ...

Animation to Ragdoll: Character blinks for 1 or more frames

UE - Simulation - Physics - Mar 4, 2016

Character is not rendered for frame between Death animation and conversion to ragdoll physics In the linked movie, if you pause at the 34 second mark and play frame by frame, you will see the chara ...

Localized Time Zones cause iOS Certs and Provisions to Appear Expired after Creating

UE - Platform - Mobile - Oct 13, 2016

Denmark (Other countries) Time causes Certs and Provisions to Appear Expired for anywhere between two and twenty four hours after creating. They can temporarily set their computer's time ahead as a ...