Particle Cutout feature doesn't work on mobile device(Android)

UE - Platform - Mobile - Aug 4, 2016

When you create a particle system using the particle cutout feature the particle will render. However, parts of the particle that were previously removed are now there. ...

Crash when changing the number of instances in a grouped sprite component at runtime

UE - Gameplay - Paper2D - Aug 4, 2016

A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...

[CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

UE - Networking - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13 Preview 1 Error message: Access violation - code c0000005 (first/second chance not available) Source Context:219 ...

Draw Material To Render Target Inverting Alpha Masks

UE - Graphics Features - Aug 5, 2016

When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...

Get Instances Overlapping Box node does not pick up overlapped instances

UE - World Creation - Worldbuilding Tools - Foliage - Aug 9, 2016

Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...

World Composition origin shifting does not account for shifting the Dynamic Directional Light shadow casting

UE - World Creation - Worldbuilding Tools - World Composition - Aug 9, 2016

Directional light does not cast dynamic shadows after origin rebasing using world composition. There is an attached project that reproduces this. To see that the shadows load primarily where the l ...

Destructible component doesn't register hit event with Landscapes

UE - Simulation - Physics - Destruction - Aug 9, 2016

Destructible component doesn't register hit event with Landscapes. The only way to get the Destructible to register the event is to enable Impact Damage on the Destructible mesh. User Description: ...

Dedicated servers keep memory of last loaded map, resulting in memory leak when transitioning between maps

UE - Networking - Aug 9, 2016

As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps. ...

Calling InstanceStaticMeshComponent::AddInstance in code causes the editor to crash when setting non-Zero rotation

UE - Graphics Features - Aug 9, 2016

Attempting to add an instance to an Instance Static Mesh Component at runtime through code causes the editor to crash. ...

Using "Get Sequence Player" doesn't work in packaged games

UE - Anim - Sequencer - Aug 9, 2016

Using "Get Sequence Player" doesn't work in packaged games Works with Auto-Play or if you use "Create Level Sequence Player" in step 5 ...