Incorrect behavior when copy-paste repeatedly in the sequencer subscene track

UE - Anim - Sequencer - Mar 24, 2021

This issue is different for the first and second behaviors, which seems confusing when working. ...

When the default values of Instanced variables are changed in Blueprint, the variables of actors on the level don't follow the default values

UE - Framework - Blueprint Runtime - Sep 20, 2022

When the default value of an Instanced variable defined in C++ is changed, it is not reflected in the default value of an Actor placed on a Level. In the reproduction procedure, when the default v ...

[Waveform Editor] - Changing the Edit time on a Sound Wave that has TotalSamples=0.0 can crash editor

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Rapidly changing the End Time on an asset that has TotalSamples=0.0 in the WaveFormEditor cases the editor to crash. Work around is to reimport the asset, which will restore that value. The crash hi ...

Enhanced Input duplicately fires input event when used in Widgets.

UE - Gameplay - Input - Jun 9, 2023

When creating a UserWidget and creating a process to receive input events with Enhanced Input, input events may be generated multiple times in duplicate. To reproduce this problem, create a Widget a ...

GeometryCollection with StripOnCook and without EnableNanite causes a crash in cooked game

UE - Runtime - Deformable - Jun 16, 2023

The Strip on Cook option seems to strip even necessary data. ...

Edit Layers naming is being added to the Localization Dashboard

UE - Rendering - Architecture - Materials - Mar 1, 2024

When a Material Instance with Layer Parameters is added to the Level Landscape, the Layer Names get added to the Localization Dashboard. ...

Incorrect display of NavLinks when bFailedNavLinks is enabled

UE - Runtime - Character - Oct 10, 2024

When bFailedNavLinkNavLink is enabled in RecastNavmesh, some NavLink points are debugged and others are not depending on the position of the NavLink point. In the sample project, enable bFailedNavL ...

When typing Korean in Slate using FTextInputMethodContext, characters outside a specific range are not entered

UE - AI Workflows - UI Systems - Slate - Apr 7, 2026

Descriptions After getting the below message LogTextStoreACP: Verbose: GetTextExt - From 33 to 34 A line break past that range is inserted. However, when typing Korean, the correct range is not s ...