SlateDialogs does not block user from setting a folder as the uproject in UFE

UE - Platform - Linux - Aug 20, 2016

Users are able to set a folder as the project using SlateDialogs in Unreal Frontend on the Linux machine. ...

Draw Material to Render Target renders black in Standalone

UE - Graphics Features - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...

SyncGroups Do Not Function between AnimSequences when Blend Time is 0

OLD - Anim - Sep 22, 2015

SyncGroups Do Not Function between AnimSequences when Blend Time is 0 (zero) *It is quesitonable SyncGroups function between AnimSequences regardless of what the blend time is set to, but especiall ...

Inconsistent UI for Parent Socket field

Tools - Aug 18, 2015

Concerning the UI, in most cases clicking on the magnifying glass will navigate to the selected asset in the Content Browser. Clicking on the magnifying glass next to the Parent Socket field result ...

HLOD generated proxy doesn't create or assign target lightmap coordinate index any longer

UE - World Creation - Worldbuilding Tools - HLOD - Sep 6, 2016

There are instances where HLODs will either generate a lightmap but not assign it to the correct Lightmap Coordinate index from the target lightmap setting in the HLOD outliner or the Lightmap will ...

Date Time node to Time span node returns inconsistent values

UE - Gameplay - Blueprint Editor - May 5, 2017

When subtracting two date time sets to find the time span between them, the results are inconsistent. The results given give the total number of the unit measured for the time elapsed were as others ...

Exporting Landscape Heightmap using Copy/Paste Tool produces Pixelated results

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2017

When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...

Anim curves default back to 0.f instead of material default

OLD - Anim - Sep 13, 2017

This seems to be a regression of [Link Removed]? Difficult to say. Originally reported here: https://udn.unrealengine.com/questions/391665/animcurve-parameter.html ...

Unreal crashes with an Fatal Error: Out of memory message.

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 30, 2019

'Skip Assigning Gamepad to Player 1' routes MotionController input to non-vr player

UE - Gameplay - Input - Jan 4, 2020

Motion controller inputs get routed to non-vr player when 'Skip Assigning Gamepad to Player 1' is enabled. ...