Using FEditorModeID for the "Mode" console command does not switch the modes tab

Tools - May 10, 2016

Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...

Impure Cast Nodes Can be Converted to Pure While the Blueprint Graph is Read-Only

UE - Gameplay - Blueprint - Dec 1, 2016

Cast nodes can be converted to pure while the blueprint graph is in read-only mode, such as when you are debugging the blueprint. Found in 4.14.0 CL# 3195953. Reproduced in 4.13.2 CL# 3172292 and 4 ...

Eye Adaptation post process volumes make the viewport extremely bright

UE - Graphics Features - Jan 3, 2017

In 4.14 when entering the volume the screen brightens which is expected. The problem is that in 4.15 it brightens more. So much so that some static meshes are rendered almost completely white. I ...

Editor locks up when adding an element for HTML5 devices on Mac

UE - Platform - Mobile - Feb 6, 2017

The editor will freeze when adding an element inside of the HTML5 Devices section of Project Settings. When the editor is relaunched, the element that was attempted to be added will be present in ...

Cursor breaks viewport when using Widget Render Transform Scale

UE - Editor - UI Systems - Mar 14, 2017

The viewport cursor will continue to display off of the actual viewport until the widget ends if the border component actually extends. This has not been tested with any other template. Regression ...

Packaging Fails in a C++ Project with a Project Name Containing an Apostrophe

UE - Foundation - Core - Mar 16, 2017

Packaging fails in a C++ project when the Project Name field (Project Settings->Description->Project Name) contains an apostrophe. I've attached the logs from the 4.15 version of the project. Thi ...

Spectator Pawn cannot be added to level by dragging into viewport

Tools - Mar 23, 2017

Spectator Pawn cannot be added to level by dragging into viewport but can be added by using place actor in the level viewport. Regression: This issue occurs in 4.13.2, 4.14.3, and 4.15.1 of the Bin ...

Packaging a Project With Nativize Blueprints Enabled Fails With Setter for an Array of Classes

UE - Gameplay - Blueprint Runtime - Mar 23, 2017

Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...

Single frame of blackness during iOS startup

UE - Platform - Mobile - Apr 13, 2017

When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...

FixDeps runs on every build even without any changes

UE - Platform - Linux - Oct 21, 2016

This has been fixed for 4.15, but 4.14 was branched before the fix. Note that this issue is distinct from [Link Removed] and the fix is much simpler. Note that [Link Removed] (pull request #2839) ...