Cannot add a new empty group to a Matinee on Mac

Tools - Nov 15, 2017

In 4.18, it is no longer possible to add a new empty group to a Matinee on Mac. Instead of asking for a name for the new empty group, the Matinee editor now just displays a small white dot in the Tr ...

Tutorial Blueprints breaking unreal builds

Tools - Nov 15, 2017

Creating a Tutorial Blueprint in the main content folder of a new C++ project causes some errors with new projects if the Blueprint is moved afterwards. ...

Monitor Directories does not auto import or re-import from network locations

UE - Editor - Content Pipeline - Import and Export - Nov 15, 2017

Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...

Setting the iOS Marketing Icon results in the icon being displayed at full size and interfering with the ability to scroll through the iOS settings

UE - Platform - Mobile - Nov 14, 2017

Setting an image to be used as the Marketing Icon results in the icon being displayed at full size and interferes with the ability to scroll through the full iOS section. ...

Missing default Marketing Icon for iOS projects

UE - Platform - Mobile - Nov 14, 2017

There is no default image in the Engine for the iOS Marketing Icon. ...

Reordering Instance Editable arrays in a Character Blueprint breaks the array

Tools - Nov 14, 2017

When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...

Changing Value of Current Focal Length In Details Panel Has No Effect When Played in Standalone

UE - Graphics Features - Nov 14, 2017

In TestPawn_BP in the details panel, when Current Focal Length is changed, there is no visible change when played in Standalone Game. -Could not test in 4.17 due to the ARToolkit Component was not ...

Planar Reflections do not respect SkyLight intensity

UE - Graphics Features - Nov 14, 2017

Planar Reflection actor does not reflect the intensity change of the SkyLight. In attached images, the Intensity of the SkyLight is set to 2. The darker area on the right is affected by the Plana ...

Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key

Tools - Nov 13, 2017

Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key. This issue does not occur when the blueprint is a tab of the main UE4 editor window. Th ...

Inaccurate Metal shader warning message in the Editor when CommandLineTools is set to be the default compile tool on Mac

Tools - Nov 13, 2017

When CommandLineTools is set as the default tool, an inaccurate warning message is displayed when opening the Editor that states that Xcode is too old to compile Metal shaders, even if the latest ve ...