The Event Driven Loader checkbox is unchecked (false) by default, however attempting to click it does not set it to checked (true). Attempting to set s.EventDrivenLoaderEnabled=True in the DefaultE ...
When using OpenGL4, any asset using a material with tessellation will appear untextured in a packaged version of the project. ...
A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...
Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...
When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...
iOS flickers to portrait mode when phone is locked then opened again. ...
If a Procedural Mesh is created on BeginPlay (at runtime) instead of in the Construction Script, collision with non-player objects does not register correctly in packaged or launched games. This wor ...
Red and Blue color channels flipped on materials called from HTML5 server ...
Widgets appear to be offset when launching on to Chrome or other HTML platform. The widget appears to be offset and unclickable until the window for the browser is resized. ...
The Post Process setting "Screen Percentage" does not seem to work at all. After looking at the example provided in the documentation highlighting the Content Examples map with this feature, I was ...