Unable to set Event Driven Loader setting from editor or ini file

UE - Foundation - Core - Nov 8, 2016

The Event Driven Loader checkbox is unchecked (false) by default, however attempting to click it does not set it to checked (true). Attempting to set s.EventDrivenLoaderEnabled=True in the DefaultE ...

Tessellation on Linux doesn't show in packaged project in OpenGL4

UE - Platform - Linux - Dec 9, 2015

When using OpenGL4, any asset using a material with tessellation will appear untextured in a packaged version of the project. ...

Crash occurs when Switching between Engine Scalability Settings after Adding Landscape Material

UE - Graphics Features - Nov 15, 2016

A crash occurs when the licensee modifies the engine scalability settings after clearing and reapplying a landscape material. ...

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton

OLD - Anim - Oct 14, 2016

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...

Imported Null Socket Transforms Are Not Converted To Unreal Axis Orientation (Houdini)

Tools - Nov 14, 2016

When exporting an asset from Houdini with null objects the null objects don't convert their axis orientation correctly. The user stated the following in regards to the attached mesh: " You will se ...

iOS flickers to portrait mode when phone locked then opened again

UE - Platform - Mobile - Nov 3, 2016

iOS flickers to portrait mode when phone is locked then opened again. ...

Procedural Mesh generated on BeginPlay does not collide with sweep actors in a packaged game

UE - Gameplay - Nov 10, 2016

If a Procedural Mesh is created on BeginPlay (at runtime) instead of in the Construction Script, collision with non-player objects does not register correctly in packaged or launched games. This wor ...

Red and Blue color channels flipped on materials called from HTML5 server

UE - Platform - Mobile - Nov 8, 2016

Red and Blue color channels flipped on materials called from HTML5 server ...

Widgets appear to be offset when launching on to Chrome or other HTML platform

UE - Platform - Mobile - Nov 9, 2016

Widgets appear to be offset when launching on to Chrome or other HTML platform. The widget appears to be offset and unclickable until the window for the browser is resized. ...

Post Process Effect Screen Percentage Not Functioning

UE - Graphics Features - Mar 18, 2015

The Post Process setting "Screen Percentage" does not seem to work at all. After looking at the example provided in the documentation highlighting the Content Examples map with this feature, I was ...