Shadows are Heavily Aliased with PCSS Enabled

UE - Graphics Features - Apr 11, 2019

Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1.  Working as expected in 4.21 CL# 4753647  Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...

Ambient Occulsion Decals still render on Static Meshes flagged to ignore them

UE - Graphics Features - Apr 11, 2019

Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh. Tested in 4.21.2 (CL - 4753647), 4.22 ( ...

IsPlayInMobilePreview does not return true when using Mobile Preview

UE - Platform - Mobile - Apr 11, 2019

A user has reported that the IsPlayInMobilePreview function does not return true when playing in Mobile Preview. From looking at the function, it seems to be looking specifically for the commandline ...

Editor crashes when connecting Eye Adaptation to Base Color

UE - Graphics Features - Apr 11, 2019

This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...

One frame difference with an animation controlled by a sequence when an Anim Class is set to none

UE - Anim - Sequencer - Apr 10, 2019

If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...

Movie Scene Float sections do not blend when adding a key

UE - Anim - Sequencer - Apr 10, 2019

Movie scene float tracks to not blend when adding new keys through the add key button if the value comes from outside sequencer. This is a result of a change introduced by CL: 4997300.   ...

Morph Targets create seams when used with split meshes

UE - Graphics Features - Apr 10, 2019

When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole. ...

Multi Select not working as expected for List view widget

UE - Editor - UI Systems - Apr 10, 2019

Multi select mode does not appear to allow the user to have multiple widgets selected at once as expected. ...

Component names do not increment correctly when duplicating a component whose name ends with a number

UE - Gameplay - Components - Apr 10, 2019

REGRESSION: Yes, this does not occur in 4.21. This also occurred before CL 58120777, which fixed [Link Removed] Duplicating or Copy/Pasting a component whose name ends in a number does not increme ...