Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...
Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh. Tested in 4.21.2 (CL - 4753647), 4.22 ( ...
A user has reported that the IsPlayInMobilePreview function does not return true when playing in Mobile Preview. From looking at the function, it seems to be looking specifically for the commandline ...
This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...
If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...
Movie scene float tracks to not blend when adding new keys through the add key button if the value comes from outside sequencer. This is a result of a change introduced by CL: 4997300. ...
When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole. ...
Multi select mode does not appear to allow the user to have multiple widgets selected at once as expected. ...
Generated from CrashReporter ...
REGRESSION: Yes, this does not occur in 4.21. This also occurred before CL 58120777, which fixed [Link Removed] Duplicating or Copy/Pasting a component whose name ends in a number does not increme ...