Class Defaults do not show Texture variables when called from other blueprints

UE - Gameplay - Blueprint - Sep 30, 2015

If class defaults are accessed in an actor blueprint from another blueprint, texture variables will not appear in the class defaults list on the "Get Class Defaults" node. ...

Shadows cast from static meshes are not appearing on characters in Mobile Preview

UE - Graphics Features - Oct 24, 2014

When placing a Static mesh into a level that will cast a shadow and building lighting, no shadow will be shown on a character when walking through its shadow ...

Skeletal Mesh with Tessellated Material causes Excessive Blur

UE - Graphics Features - Nov 18, 2014

With a Tessellated Material, either Flat or PN Triangles, applied to a Skeletal Mesh when playing, the Mesh has excessive blur when in motion. If you use the same material and turn off tessellation ...

Packaging a plugin from Plugins Editor UI wipes the target folder before packaging

UE - Foundation - Cpp Tools - Plugin System - Sep 23, 2016

"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...

Creating custom event from function w/ delegate variable parameter does not have input pin for the delegate

UE - Gameplay - Blueprint - May 29, 2015

When using a delegate variable as a function parameter, dragging off of the delegate pin of an associated function BP node to create a custom event will create a default custom event without the inp ...

Static mesh with simulate physics does not update for clients joining after a session has started

UE - Networking - Apr 22, 2016

Static mesh with simulate physics does not update for clients joining after a session has started ...

Crash when modifying InstancedStaticMesh transform in Blueprint Editor

UE - World Creation - Worldbuilding Tools - Foliage - Oct 20, 2017

InstancedStaticMesh component element mismatch between in-level and BP editor can cause crash when modifying transform in BP editor. This can happen when a user modified transform in-level actor's I ...

Instanced RepNotify variable doesn't update on client if altered in level

UE - Networking - Jul 8, 2019

An instance editable Rep Notify variable will not update on Rep Notify if an instance of if is edited in a scene. A demonstration project can be found here: [Link Removed] Found in 4.22 CL#7053642 ...

Dataprep Import Causing Unloaded Stream Levels to Reappear in Editor

UE - Editor - Content Pipeline - Visual Dataprep - Sep 22, 2023

Nested level visibility track bug

UE - Anim - Sequencer - May 31, 2024

The Level Visibility tracks part of a Subsequence are turned off every time you save the Leve Sequence. It does not happen if Level Visibility tracks are added in the main Sequence. ...