User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...
Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...
This was discovered by Release team when attempting to smoke Release 4.13 P2 ...
When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but th ...
Crash occurs when the user attempts to import an .abc file as a Geometry Cache over itself, while the asset is in the level and Buffer Visualization is on in the viewport. ...
Crash occurs when the user creates a loop between two anim blueprints referencing each other as sub anim instances ...
Perhaps the Child Actor being "undod" is not saved correctly? ...
Entering a value such as x1-x0 into a math expression node is causing a compiler error in blueprints. This is inconsistent with the behavior in 4.12.5, when entering the same expression would cause ...
This will occur when changing between all Import Types (so long as Create Materials is checked). The callstacks are slightly different depending on which Import Type you switch to. [Link Removed] ...