Using the console command ProfileGPU while the Oculus DK2 is plugged in will cause Standalone game to crash. The editor however will not crash, just the Standalone game. ...
Performing a hot reload on a project that contains an FStringAssetReference inside a struct results in a crash. This was reported to work fine in 4.6.1, but I was unable to verify that is the case. ...
Editor crashes in Content Examples when the user filters for Animation Sequences while having the Animation level open. I was not able to reproduce this crash in UE4/Main. ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 103 /***********************/ 104 /******** Outer ********/ 105 /****** ...
When "Use Single Process" is off (unchecked/false) and "Play as Client" is selected, using the console command "Open [LevelName]" causes the editor to crash Regression: No - same behavior occurs in ...
Crash attempting to copy all of the nodes in the Audio map of the ContentExamples project. Crashreporter: (link to specific crash) [Link Removed] (link to bugg) [Link Removed] Ensure condition fa ...
Disabling the Gear VR plugin causes packaged games to crash on launch. This could be related to [Link Removed] but this is new to 4.16 and does not prevent packaging the project, only launching it a ...
There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...
Zen Garden crashes on the iPhone 6+ before anything appears onscreen. Occurred on: iPhone 6+ on 10.3.2 Didn't occur on: iPhone 6S on 10.3.2 ...
If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...